Silvia Bartoli
t: +44 790 32 96 619
e: sazacat@gmail.com

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Model created and topologised in Zbrush

Maya model, Zbrush detail

Maya Modelling, Zbrush detailing

Modelled in Zbrush, retopology in Topogun

This is a reconstruction of a slender African male done at Scott Eaton's Portraiture for Artist Workshop.
Please check it out and if you can plan 3 days off in March in London, well...do yourself a favor and book it now! Amazing intensive course, unique in its genre and with a great artist and teacher!

The images are respectively the work in progress till the final result
The ecorche before the final layer of skin. Skull, muscles, cartilage and fat
The final piece, half ecorche, half finished head.

A well-mannered dragon is happily minding his own business in his den - making broccoli soup. All of a sudden, the peace and quiet is broken by a rude knight who's captured a helpless princess. Will chivalry win over boorishness and who is the real monster?

This is my final film for the 2009 Postgraduate Diploma in Character Animation at Central st. Martins

Modelling, UV layout, rigging: Maya; Texturing: Photoshop; Rendering: Mental Ray

Zbrush concept sculpting

Low poly model for an Augmented reality application for London's digital agency Hugo&Cat.
Polycount had to be kept very low (527 quads) to insure a good animated perfomance

 
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