Mental Ray Rendering
Texture maps made with Zbrush and Photoshop
Silvia Bartoli
t: +44 790 32 96 619
e: sazacat@gmail.com
Mental Ray Rendering
Texture maps made with Zbrush and Photoshop
Maps and Mental Ray Rendering coming soon
V-Ray rendering, maps created in Zbrush and Photoshop
© Animagine Studios
V-Ray rendering, maps sculpted in Zbrush
© Animagine Studios
A well-mannered dragon is happily minding his own business in his den - making broccoli soup. All of a sudden, the peace and quiet is broken by a rude knight who's captured a helpless princess. Will chivalry win over boorishness and who is the real monster?
This is my final film for the 2009 Postgraduate Diploma in Character Animation at Central st. Martins
Modelling, UV layout, rigging: Maya; Texturing: Photoshop; Rendering: Mental Ray
Low poly model for an Augmented reality application for London's digital agency Hugo&Cat.
Polycount had to be kept very low (527 quads) to insure a good animated perfomance
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